![]() +Left Eyebrow (the leading “+” is so the eyebrows move separately to the face) +George (whatever you name your puppet, the “+” in front matters) The “.” dots below indicate nesting depth only. ![]() You need to mess around grouping layers to get this hierarchy right. So create a Photoshop file, load up the separate images into separate layers, then create the following groupings (suggested - you can do it different, but this is “common” so others with understand it). The nested tree of layers in the artwork file are core to how CH understands it as a puppet. CH uses the layer hierarchy in that file. If you have separate files you need to merge them all into a single PSD or AI file. A puppet has a single artwork file (Photoshop or Illustrator). There is a plus by the Puppet1, but it only has tools to tag stuff I can't add to the puppet?! All I want is to import images as elements into the empty puppet. ![]() I try clicking stuff but nothing seems to make sense. do I need to import the images to layers there? Feels like I'm stumbling at the starting line here. No matter what I do it seems CA treats all imported images as their own puppets? The guides I find are all talking about doing it all as layers in a photoshop file. I made them in Krita (I'm just used to drawing there nowadays) and I exported them as separate png's. Mouth in three shapes (closed, slightly open, opened full). And glasses are opaqe so no eyes will be seen. Only the eyebrows would be tracked and the mouth would be standard open and close loop. I actually don't want face and body to move. I made some images with elements that I think I'll need for a super-simplistic puppet. I decided to try out Character Animator once more after not touching it for a couple of years because of how perplex it is.
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